AI Insights · Timothy · January 2022
Top 5 City Building Games on iOS in Africa: Q4 2021 Performance
Explore the performance of the top 5 city building games on iOS in Africa during Q4 2021, including trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 city building games on iOS in Africa exhibited varied performance in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game based on Sensor Tower data.
SimCity BuildIt from Electronic Arts saw a peak in weekly revenue at around $1.9K in the week of November 22, 2021. Weekly downloads fluctuated, with a high of 854 in early October. Active users showed a slight decline from 6.1K at the start of the quarter to 5.3K by the end.
The Tribez: Build a Village, published by Game Insight, maintained steady weekly revenue, peaking at approximately $401 in late November. Downloads were relatively low, with a peak of 50 in mid-December. Active users remained consistent, hovering around 200 throughout the quarter.
The Simpsons™: Tapped Out also from Electronic Arts, experienced a notable increase in weekly revenue, reaching $469 in mid-December. Downloads showed a peak of 166 in early November, while active users remained stable, averaging around 370.
Global City: Building Games by MY.GAMES B.V. saw significant growth in weekly revenue, especially towards the end of December, peaking at $462. Downloads were highest in early December, hitting 687, and active users showed an upward trend, reaching 902 in the same period.
Finally, Sid Meier's Civilization® VI from Aspyr Media, Inc. had a more modest performance, with weekly revenue peaking at $326 in mid-October. Downloads were low but steady, with a maximum of 19 in mid-December. Active users data was only available at the end of December, showing 21 users.
For more insights into the performance of these and other apps, visit Sensor Tower.